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3d Workflow Notes

Notes on 3D workflows

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Who's this for ? Anyone interested in drawing and painting, whether it be a hobby or a career.


Sculpting

3D sculpting is the process of creating and shaping a 3D digital model by using specialized software and a digital sculpting tool, such as a stylus or a mouse. Sculpting is often used to create highly detailed, organic models, such as characters, animals, and plants. It is also sometimes used to create hard surface models, such as architecture or mechanical parts.

In 3D sculpting, the artist begins with a basic shape, known as a mesh, which can be manipulated and shaped using various sculpting tools. These tools mimic the behavior of traditional sculpting tools, such as clay or wood carving tools, and allow the artist to add, subtract, smooth, and refine the shape of the model. The artist can also add details and texture to the model using brushes and other tools.

3D sculpting is a very hands-on, intuitive process that allows the artist to quickly and easily shape and refine a model in a way that is similar to traditional sculpting. It is an important part of the 3D modeling workflow and is used in various industries, including film, game development, and product design.

Blender Sculpting

Topology

In 3D modeling, topology refers to the way that the vertices, edges, and faces of a 3D model are connected to one another. It is important to have good topology in a 3D model because it can affect how the model deforms when it is animated and how it looks when it is rendered. Good topology follows certain rules, such as having evenly distributed quads (four-sided faces) and avoiding triangles and n-gons (faces with more than four sides). It is also important to have a clean, logical flow of edges around the surface of the model, as this can make it easier to work with and modify the model later.

Blender

Retopo in blender

Shaders

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